

If someone's got heavier armor on their legs, you could attack their head or arms where they're less protected. You actually have the option of targeting individual body parts in order to take them down. The real draw of The Surge 2 is definitely the combat, which is thankfully quite good. The third-person combat is fast-paced, feels great, and it does a few unique things that give it a slightly more original vibe.įor example, you don't just lock-on to your enemies in order to beat them up. Which is a shame, because the main plot is pretty generic.

I kind of wish the game had just been completely off-the-wall zany, as it would have made it stand out more, but it still tries to tell a standard sci-fi story while shoving in the wacky bits. There are also just some weird moments, like when the super-serious apostle of Jericho City's techno-cult tells you to find their leader, who happens to be in a building directly under a giant, inflatable octopus. There are some amusing audio-logs, including one that explains how people are able to be recorded at all times, and the legal ramifications of listening to those recordings. There were some surprising bits of humor scattered across the game that helps make The Surge 2 stand out from the other games that are trying to eat FromSoftware's lunch. It's always just been a backdrop for all the murder and mayhem, so not having a compelling narrative here isn't going to ruin the experience. I do wish the world was a little more interesting though, as it's mostly just your standard dystopian, post-apocalyptic, ruined city for you to fight your way through. However, this is a Souls-like, and while the Dark Souls games featured some pretty juicy bits of lore, the overarching story never really mattered that much. It's a much better story than the one told in The Surge, but it's not necessarily a good story in and of itself.
